Private eyes heavy armory

Author: q | 2025-04-23

★★★★☆ (4.5 / 2275 reviews)

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MorrowLoot Ultimate summermyst patch (by vlaka) Private eyes heavy armory - new weapons heavy armory enchanted (by ccPicci) ((this one says it's made for shalidors armaments))

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Skyrim mods episode 1: Private eyes Heavy Armory - YouTube

All games Skyrim Mods Armour Craftable Dawnguard Armory Download: Manual File information Last updated 29 December 2013 12:19PM Original upload 28 February 2013 3:51PM Virus scan Description Files 4 Images 6 Videos 0 Docs Posts 27 Forum 0 Logs About this mod Makes Dawnguard (faction) armors and weapons craftable. Requirements Permissions and credits Changelogs Version: 1.2 Author: ThunderTNT Requirements: Dawnguard, Latest Skyrim patch General Information Every version: All recipes for enchanted and unechanted (unblessed) Dawnguard armors, axes, hammers and shields have unique IDIf another mod makes any of these items craftable, you might have multiple crafting options for the same item.Optional 2 and 3 make changes to vanilla crafting recipes for crossbows and bolts, if another mod changes these recipes it will conflict with my mod.If there is a conflict, load my mod after the conflicting mod to ensure that my changes to crafting recipes remain active. Main File Makes Dawnguard faction armors, axes, hammers and shields craftable at Fort Dawnguard Forge is available after siding with the Dawnguard and recruiting Gunmar Optional 1 Makes Dawnguard faction armors, axes, hammers and shields craftable at every forge Optional 2 Makes Dawnguard faction armors, axes, hammers and shields craftable at every forgeSteel/dwarven Crossbows, Enhanced Crossbows and Exploding Bolt variants craftable at every forge To be able to craft Crossbows and exploding bolts, you need to complete certain Dawnguard side missions Makes changes to vanilla crafting recipes for crossbows and exploding bolts, chance to conflict with other mods Optional 3 - Vampire Sider Edition Makes Dawnguard faction armors, axes, hammers and shields craftable at every forgeSteel/dwarven Crossbows, Enhanced Crossbows, Bolts and Exploding Bolt variants craftable at every forge Makes changes to vanilla crafting recipes for crossbows, bolts and exploding bolts, chance to conflict with other mods Only version that allows crafting all Dawnguard faction items without joining Dawnguard Craftables Armors: Forge category: Miscellaneous Armor with scripted enchantmentsDawnguard Cuirass (2 Heavy/3 light)Dawnguard Gauntlets (Heavy/Light)Dawnguard Boots (Heavy/Light)Dawnguard Helmet (Heavy/Light)Dawnguard Shield (Heavy)Dawnguard Rune Shield (Light) Armor without enchantmentsUnblessed Dawnguard Cuirass (2 Heavy/3 light)Unblessed Dawnguard Gauntlets (Heavy/Light)Unblessed Dawnguard Boots (Heavy/Light)Unblessed Dawnguard Helmet (Heavy/Light)Unblessed Dawnguard Shield (Heavy)Unblessed Dawnguard Light Shield (Light)Weapons: Forge category: Steel Weapons with scripted enchantmentsDawnguard AxeDawnguard Rune AxeDawnguard HammerDawnguard Rune Hammer Weapons without enchantmentsUnblessed Dawnguard AxeUnblessed Dawnguard Rune AxeUnblessed Dawnguard HammerUnblessed Dawnguard Rune HammerCrossbows and bolts: Optionals 2 and 3 Forge category: Steel Steel CrossbowEnhanced Steel CrossbowSteel BoltExploding Steel Bolt (Fire, Ice and Shock) Forge category: Dwarven Dwarven CrossbowEnhanced Dwarven CrossbowDwarven BoltExploding Dwarven Bolt (Fire, Ice and Shock) USE ONLY ONE VERSION OF THIS MOD AT A TIME! NMM install Download Craftable Dawnguard Armory with NMMActivate mod in mods tab NMM uninstall Deactivate Craftable Dawnguard Armory with NMM Manual install Download Craftable Dawnguard Armory archiveUnpack archivePut the following file from the archive to Skyrim/Data folderTHCraftableDawnguardArmory.espActivate .esp with NMM or by going to Skyrim Launcher's Data files. Manual uninstall Delete following file from Skyrim/Data folderTHCraftableDawnguardArmory.esp Future updates -Bug fixes, if needed (no known major bugs at the moment) Changelog 1.2Unenchanted (unblessed) versions of armors and weaponsChanges Downed or run around with little health. In general having different i-frames, distance covered depending on how 'heavy' a class is would be a neat feature. It would still result in two classes being able to roll spam most likely but imho better than nerfing the main mechanic that keeps players alive atm with cooldowns or dodge limits. Report comment Are you sure you want to block Gustavus ? BlockCancel Are you sure you want to unblock Gustavus ? UnblockCancel0badgesSend private messageFatherGoose We can't finish on a lose mate 6 months ago Sep 23, 2024, 9:52:04 PM Burai wrote:With Armor feeling like it's wet tissue paper and no way to regain health in combat unless the player abuses the contested health bug, I'm am perfectly ok with dodge working the way it does right now. I am not ok with spending between 20-30 minutes per Operation, only to fail the mission because the game's randomizer decides to get cheap and throw the planet's Tyranid population at me. At least in an MMO like Final Fantasy XIV we can remain in the dungeon when we get party wiped and resume where we left off and still earn our rewards and XP once we eventually finish it. I really enjoy Space Marine 2, but I loathe that you can waste an entire hour or two when you're not having a good day, and get nothing to show for it.I do think they need to give Requisition based on progress, and I think you should get to keep the Armory Data you find (or receive from a boss kill) if you did get some. That would go a long way in feeling like a bad wipe at the end is a complete waste of time, instead of just missing a final chunk of XP/req. Sure, it allows for people to try to sneak armory data from Ruthless without actually beating it, but I also think that's not a real problem. Report comment Are you sure you want to block FatherGoose ? BlockCancel Are you sure you want to unblock FatherGoose ? UnblockCancel0badgesSend private

Mod review on private eye's heavy armory part 1 - YouTube

The Cryo B room and down the nearby hallway.Inside of the computer room you'll find the Terminal for The Maw; if you're interested in grabbing it for the Achievement I recommend you do so now. For more information on this Terminal check out my The Maw Terminal Location Youtube Video.After the room with this Terminal you'll have another maintenance shaft to go through and a few more hallways until you arrive in the area with the Armory. Much like before you'll want to pay attention to the notifications on the ground around the doors. A screenshot is below of what the Armory arrow looks like so you know what to look for. You'll find tons of ammo and various weapons inside of the Armory - while you're browsing the selection some invisible Flood will come in to attack you. Keep your eyes open and your ears because you'll be able to hear the door open then hear them approach. When you leave the Armory you'll want to have a Shotgun and a Rocket Launcher.Our next stop is Engineering, you can find the door that leads to Engineering just outside the Armory. Again, you'll want to look for the arrow on the ground outside of the door; the Engineering arrow is going to be large and red just like the Armory one. Cortana will notify you once you're in the right place and she'll explain what you need to do.Inside of the Engine Room there are 3 vents that you need to destroy. You can use a Rocket Launcher or a Grenade - the choice is entirely up to you. Though I will admit that it is significantly easier to accomplish this with a Rocket Launcher. When using a Grenade you'll have to both time and position your throw perfectly to. MorrowLoot Ultimate summermyst patch (by vlaka) Private eyes heavy armory - new weapons heavy armory enchanted (by ccPicci) ((this one says it's made for shalidors armaments))

PrivateEye's Heavy Armory - New Weapons Heavy Armory

Five-seveN, which can cost over $1,000, and is also cheaper than the Ruger-5.7. This makes it a more accessible option for those who are on a budget.Another advantage of the Palmetto State Armory 5.7 Rock is its compatibility with FN Five-seveN magazines. This means that users can use magazines from either firearm interchangeably, which can be a huge advantage for those who own both firearms.The Palmetto State Armory 5.7 Rock also has a solid build quality and is made from high-quality materials. It has a durable polymer frame and a stainless steel slide, which makes it resistant to wear and tear.ConsOne of the main disadvantages of the Palmetto State Armory 5.7 Rock is its lack of aftermarket support. While the firearm is compatible with FN Five-seveN magazines, there are not many other aftermarket parts or accessories available for the firearm. This can limit customization options for users.Another disadvantage of the Palmetto State Armory 5.7 Rock is its trigger. Some users have reported that the trigger is heavy and has a long pull, which can make it difficult to shoot accurately.Although CYA Supply Co. has a few options for PSA 5.7 Rock Holsters. This includes the PSA 5.7 Rock Holster in the Ridge and Base model lines. CYA has always strived to be on the cutting edge for fitment for guns like the PSA 5.7 Rock Holster line up and PSA Dagger Holster Line up. Overall, the Palmetto State Armory 5.7 Rock is a solid option for those who are on a budget and looking for a reliable firearm. While it may have some disadvantages compared to its competitors, it is still a great option for those who are looking for a solid firearm at an affordable price.Additional FeaturesThe Palmetto State Armory 5.7 Rock, Ruger-5.7, and FN Five-seveN all have some additional features that may be of interest to potential buyers.OpticsAll three handguns are optics-ready, meaning that they can accept a variety of red dot sights. However, the Palmetto State Armory 5.7 Rock and Ruger-5.7 both come with a pre-installed Picatinny rail on top of the slide to make it easy Apply to all one-handed weapons, and incorporated "Weapons of the Third Era" and "Heavy Armory".This gives you access to Katanas, Tantos, Scimitars, Clubs, Wakizashis, Shortswords, Shortspears, Hatchest, Mauls and Longswords - on top of the vanilla Mace, Waraxe and (Broad)sword.All of these weapons have specialization perks and distinct stats, resulting in much greater variety.On top of that, Light Weaponry contains a sub-tree for Unarmed combat (requires the use of an unarmed "weapon" you automatically get on game start), a sub-tree for dual wielding, and two perks that are designed for spellblades (empty hand or spell + one-handed weapon). Heavy Weaponry (Two Handed)Problem: Essentially the same as the vanilla One-Handed. Boring.Solution: Due to the aforementioned incorporation of "Weapons of the third Era" and "Heavy Armory", there are more weapon types as well - Glaives, Yaris, Longmaces, Halberds, Battlestaves, Bastard Swords, Nodachis and the vanilla Greatsword, Warhammer and Battleaxe.Since a one-handed weapon user has two hands to worry about, two-handed weapons allow for greater specialization, offering 2-3 possible perks for each weapon type and all of the vanilla generic perks.Again, all weapons have distinct stats and play very differently after perk investment. Two-handed weapons are initially not better than one-handed weapons, but scale better with perks as you keep playing.Heavy ArmorProblem: In vanilla, it's just all-around worse than light armor.Solution: While the Light Armor tree revolves around avoiding danger swiftly and is versatile, Heavy Armor protects. That's what it can do, and not much more. As a high-end user of heavy armor, you'll degrade all incoming power attacks to regular attacks, stagger the attacker if an unblocked hit comes through, and take blows like a boss.The goofy "Fists of Steel" has been removed; all unarmed perks are in "Light Weaponry"Note that all armor values have been drastically increased compared to vanilla Skyrim. Per default, the armor cap is at 900 now, which provides 90% protection. Higher values are not wasted, since armor can be debuffed. SmithingProblem: Too much bang for your buck. The left side of the tree was completely pointless, and there's just very little to do overall.Solution: Light and heavy sides are separated; the light side gets Dragon material gear exclusively, but has no access to Daedric weapons.The material perks do not boost tempering anymore, but are required to temper anything now. They also unlock secondary effects for all armor material types that are active while wearing a full set

Heavy armory animated armory royal armory longswords

Two girlfriends each of strategically polarizing physical qualities for balanced protection. But no, in this encounter I was not be inhibited by the lame games of later life. Sure, this album whispered something but not of the devious sort of chatter that a woman in a bar would to her two social sentries about you looking her way "..so if a stranger sees you, don't look into his eyes 'cause it's Voodoo.." I had no idea what the album was or who it was by. All I knew was, it was diabolical looking and heavy; a herd of executioners regarding me with baleful persecution through their bloody robes with no heads. Did this album find me? As a child, going to the record store was among the most enjoyably fascinating experiences. Perusing through all those exotic looking album covers of some newfangled movement in music alien to me after only after having access to whatever hackneyed feminist singer-songwriter or once-on-the-fringe of revolution(yeah whatever) rock albums my mother kept in the armoire . But the record shop was the armory when it came it to checking out the real booty. Well, one Friday night my father took me to the mall "..turn up the night, it feels so right!.." This was around early 1982 and I was just a scrawny six year old with a stringy mop cut wearing Lacoste polo shirts so I am retroactively exempt from any undue accusations of encountering metal in a shopping mall. Anyway, if going off alone under the album's seductive trance potentially put me in danger of becoming the next Adam Walsh, then so be it I was enthralled; helpless to its charms of danger and depiction of bedlam. Welcome to Mob Rules: Black Sabbath's second best album after Master of Reality. Does my

Private Eye Trophy in Heavy Rain - PlayStationTrophies.org

Non-U.S. Alternatives ListA collectively curated list of non-US-based alternatives to popular services, because it is time to prioritise our privacy, security, and digital sovereignty.🚨 Did You Know?🚩 If you use a US-based service, your private data is NOT yours.🚩 The US PATRIOT Act lets the government access your data WITHOUT your consent—no warrant needed. Yes, even if you're not American.🚩 The Five Eyes Alliance (US, UK, Canada, Australia, New Zealand) means that if one country gets your data, they ALL get it. Your info can be passed around intelligence agencies without you knowing.🚩 Even if you use a non-US service, you’re NOT safe. If the company has servers, offices, or employees in the US, it can be legally forced to hand over your data to the US government.🚩 Big Tech is NOT your friend. Companies like Google, Apple, Microsoft, and Amazon comply with these laws and give your info to intelligence agencies on request.🚩 Once your data is in their hands, it NEVER disappears. Even deleted files, old emails, and private messages can be stored, recovered, and used against you.📌 Why This List MattersBig Tech monopolies track, monetize, spy on us and control our digital lives. Now, it's more important than ever to seek independent alternatives that respect user rights.This list aims to:✔️ Promote data privacy.While not every service on this list is entirely free from international surveillance networks (Five Eyes, Nine Eyes, 14 Eyes, PRISM, FISA, etc.), our mission is to promote alternatives that reduce dependency on them and enhance user privacy. Over time, we aim to refine this list, keeping only the safest and most secure services.✔️ Reduce reliance on U.S. Big Tech & surveillance-heavy platforms.✔️ Promote services that respect user privacy better than their mainstream counterparts.✔️ Encourage transparency by allowing the community to vet and flag questionable alternatives.✔️ Encourage global accessibility by promoting platforms available to users worldwide without geopolitical restrictions.✔️ Break free from corporate monopolies that push anti-competitive policies and exploit user data.📌 Contributing & VettingThis list is a community-driven effort and we encourage:✔ Contributions – If you know of a service that fits, submit it!✔. MorrowLoot Ultimate summermyst patch (by vlaka) Private eyes heavy armory - new weapons heavy armory enchanted (by ccPicci) ((this one says it's made for shalidors armaments)) This mod makes modifications to Skyrim's closefaced helmets to have actual eye sockets and gaps so that you can see the characters' eyes and some face features. Main Files Improved Closefaced Main Files Heavy Armory FOMOD Installer Version: 6.1.6. FOMOD Instructions - Heavy Armory - New Weapons. Page 1 - Mod Options. Heavy Armory. Main

Private Eye Trophy Heavy Rain PSNProfiles.com

Legacy of the Dragonborn Patches (Official) PLJest to POLSKIE TŁUMACZENIE Moda Legacy of the Dragonborn Patches (Official) autorstwa sirjestoFor English Users: Please note this is only a Polish Translation of the Legacy of the Dragonborn Patches (Official) by sirjestoTłumaczenie nie powstałoby bez pomocy i wsparcia ze strony Johnny4M3T.WIELKIE DZIĘKI ZA OGROMNY WKŁAD W TO TŁUMACZENIE!!!!!!Chcesz zaproponować mod to tłumaczenia? Pogadać z innymi, którzy tłumaczą? Połączyć siły w projektach grupowych?Wpadaj na nowy pokój na Discordzie!!!Niech cię nie wystraszą tymczasowe pustki!!! To dopiero początekW KUPIE SIŁA!!!! Uwaga - jest to pierwsza wersja tłumaczenia. Brakuje kilku pomniejszych tłumaczeń, nad którymi nadal pracujemy. Wszystkie uwagi i zgłaszane błędy będą bardzo przydatne.CO DAJE MOD:Jest to zestaw setek łatek pozwalający na integrację innych modyfikacji z Legacy. Część łatek to zmiany zapewniające kompatybilność, inne zaś dodają nowe wystawy w muzeum.Modyfikacje, które otrzymają wystawy w muzeum:Spoiler: ShowAetherium Weapons and Armor by lautasantenniAmulets of Skyirm by uni_SLArtifacts Of Boethiah (Tournament of the Ten Bloods) by FrankFamilyArtifacts of Skyrim by HeiroftheSeptimsArtifacts - The Ice Blade Of The Monarch by FrankFamilyCloaks of Skyrim by nazennClockwork SSE by AntistarDawnguard Arsenal SSE by MadCat221Dwemer Spectres Special Edition by TrainWizFalskaar by Alexander J. VelickyForgotten City by TheModernStoryTellerFossil Mining - with Legacy support by icecreamassassin and aviformGray Cowl of Noctural by MannyGTAGuard Armor Replacer by NordwarUA (DanielUA)Heavy Armory by PrivateEyeHelgen Reborn by Mike Hancho aka BalokImmersive Armors by Hothtrooper44Immersive College of Winterhold by GrantyBoy050Immersive Weapons by Hothtrooper44Jaysus Swords by JaySuSKonahriks Accoutrements - Dragon Priest Armory by ehdelseregKthonia's Unique Weapon Pack - Dragonborn Weapons by KthoniaLegacy of the Dragonborn BadGremlins Collection by BadGremlinMoon and Star by Gan XingbaMoonpaths to Elsweyr by MuppetPuppet and An_Old_SockNew Treasure Hunt by soreassOblivion Artifacts Pack by WatcherzeroAdds displays to the Hall of Heroes.Project AHO by Haem ProjectsPath of the Revenant by HeirOfTheSeptemsRoyal Armory by PrivateEyeRuin's Edge by HeirOfTheSeptemsSkyrim Sewers by ViltuskaSkyrim Underground by AncientKaneSkyrim Unique Treasures by Clintmich and IcecreamassasinStaff Of Sheogorath by HeirOfTheSeptemsTeldryn Serious - A Teldryn Sero Backstory Quest SSE by UndrielTreasure Hunter for SSE by ArxieTools of Kagrenac by Titansbane and PrivateEyeUndeath Remastered by Antioch08Vigilant by VicnWheels of Lull by TrainwizWintersun - Faiths of Skyrim by EnaiSiaionWyrmstooth 1.18 SSE by Jonx0rZim's Thane Weapons by ZimModyfikacje, które otrzymają wsparcie kompatybilności:Spoiler: ShowAdvanced Adversary Encounters by Tx12001Airship - Dev Aveza by DeapriApothysis Dragon Priest Masks by Carnage2K4Ars Metallica by ArthmoorArtificer - Artifacts of Skyrim by 23BLUENINJAAudio Overhaul for Skyrim by David JegutidseAuthentic Legion by NordwarUABarely Used Vanilla Actors Recycle Project by

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User2418

All games Skyrim Mods Armour Craftable Dawnguard Armory Download: Manual File information Last updated 29 December 2013 12:19PM Original upload 28 February 2013 3:51PM Virus scan Description Files 4 Images 6 Videos 0 Docs Posts 27 Forum 0 Logs About this mod Makes Dawnguard (faction) armors and weapons craftable. Requirements Permissions and credits Changelogs Version: 1.2 Author: ThunderTNT Requirements: Dawnguard, Latest Skyrim patch General Information Every version: All recipes for enchanted and unechanted (unblessed) Dawnguard armors, axes, hammers and shields have unique IDIf another mod makes any of these items craftable, you might have multiple crafting options for the same item.Optional 2 and 3 make changes to vanilla crafting recipes for crossbows and bolts, if another mod changes these recipes it will conflict with my mod.If there is a conflict, load my mod after the conflicting mod to ensure that my changes to crafting recipes remain active. Main File Makes Dawnguard faction armors, axes, hammers and shields craftable at Fort Dawnguard Forge is available after siding with the Dawnguard and recruiting Gunmar Optional 1 Makes Dawnguard faction armors, axes, hammers and shields craftable at every forge Optional 2 Makes Dawnguard faction armors, axes, hammers and shields craftable at every forgeSteel/dwarven Crossbows, Enhanced Crossbows and Exploding Bolt variants craftable at every forge To be able to craft Crossbows and exploding bolts, you need to complete certain Dawnguard side missions Makes changes to vanilla crafting recipes for crossbows and exploding bolts, chance to conflict with other mods Optional 3 - Vampire Sider Edition Makes Dawnguard faction armors, axes, hammers and shields craftable at every forgeSteel/dwarven Crossbows, Enhanced Crossbows, Bolts and Exploding Bolt variants craftable at every forge Makes changes to vanilla crafting recipes for crossbows, bolts and exploding bolts, chance to conflict with other mods Only version that allows crafting all Dawnguard faction items without joining Dawnguard Craftables Armors: Forge category: Miscellaneous Armor with scripted enchantmentsDawnguard Cuirass (2 Heavy/3 light)Dawnguard Gauntlets (Heavy/Light)Dawnguard Boots (Heavy/Light)Dawnguard Helmet (Heavy/Light)Dawnguard Shield (Heavy)Dawnguard Rune Shield (Light) Armor without enchantmentsUnblessed Dawnguard Cuirass (2 Heavy/3 light)Unblessed Dawnguard Gauntlets (Heavy/Light)Unblessed Dawnguard Boots (Heavy/Light)Unblessed Dawnguard Helmet (Heavy/Light)Unblessed Dawnguard Shield (Heavy)Unblessed Dawnguard Light Shield (Light)Weapons: Forge category: Steel Weapons with scripted enchantmentsDawnguard AxeDawnguard Rune AxeDawnguard HammerDawnguard Rune Hammer Weapons without enchantmentsUnblessed Dawnguard AxeUnblessed Dawnguard Rune AxeUnblessed Dawnguard HammerUnblessed Dawnguard Rune HammerCrossbows and bolts: Optionals 2 and 3 Forge category: Steel Steel CrossbowEnhanced Steel CrossbowSteel BoltExploding Steel Bolt (Fire, Ice and Shock) Forge category: Dwarven Dwarven CrossbowEnhanced Dwarven CrossbowDwarven BoltExploding Dwarven Bolt (Fire, Ice and Shock) USE ONLY ONE VERSION OF THIS MOD AT A TIME! NMM install Download Craftable Dawnguard Armory with NMMActivate mod in mods tab NMM uninstall Deactivate Craftable Dawnguard Armory with NMM Manual install Download Craftable Dawnguard Armory archiveUnpack archivePut the following file from the archive to Skyrim/Data folderTHCraftableDawnguardArmory.espActivate .esp with NMM or by going to Skyrim Launcher's Data files. Manual uninstall Delete following file from Skyrim/Data folderTHCraftableDawnguardArmory.esp Future updates -Bug fixes, if needed (no known major bugs at the moment) Changelog 1.2Unenchanted (unblessed) versions of armors and weaponsChanges

2025-04-02
User3659

Downed or run around with little health. In general having different i-frames, distance covered depending on how 'heavy' a class is would be a neat feature. It would still result in two classes being able to roll spam most likely but imho better than nerfing the main mechanic that keeps players alive atm with cooldowns or dodge limits. Report comment Are you sure you want to block Gustavus ? BlockCancel Are you sure you want to unblock Gustavus ? UnblockCancel0badgesSend private messageFatherGoose We can't finish on a lose mate 6 months ago Sep 23, 2024, 9:52:04 PM Burai wrote:With Armor feeling like it's wet tissue paper and no way to regain health in combat unless the player abuses the contested health bug, I'm am perfectly ok with dodge working the way it does right now. I am not ok with spending between 20-30 minutes per Operation, only to fail the mission because the game's randomizer decides to get cheap and throw the planet's Tyranid population at me. At least in an MMO like Final Fantasy XIV we can remain in the dungeon when we get party wiped and resume where we left off and still earn our rewards and XP once we eventually finish it. I really enjoy Space Marine 2, but I loathe that you can waste an entire hour or two when you're not having a good day, and get nothing to show for it.I do think they need to give Requisition based on progress, and I think you should get to keep the Armory Data you find (or receive from a boss kill) if you did get some. That would go a long way in feeling like a bad wipe at the end is a complete waste of time, instead of just missing a final chunk of XP/req. Sure, it allows for people to try to sneak armory data from Ruthless without actually beating it, but I also think that's not a real problem. Report comment Are you sure you want to block FatherGoose ? BlockCancel Are you sure you want to unblock FatherGoose ? UnblockCancel0badgesSend private

2025-04-05
User3592

The Cryo B room and down the nearby hallway.Inside of the computer room you'll find the Terminal for The Maw; if you're interested in grabbing it for the Achievement I recommend you do so now. For more information on this Terminal check out my The Maw Terminal Location Youtube Video.After the room with this Terminal you'll have another maintenance shaft to go through and a few more hallways until you arrive in the area with the Armory. Much like before you'll want to pay attention to the notifications on the ground around the doors. A screenshot is below of what the Armory arrow looks like so you know what to look for. You'll find tons of ammo and various weapons inside of the Armory - while you're browsing the selection some invisible Flood will come in to attack you. Keep your eyes open and your ears because you'll be able to hear the door open then hear them approach. When you leave the Armory you'll want to have a Shotgun and a Rocket Launcher.Our next stop is Engineering, you can find the door that leads to Engineering just outside the Armory. Again, you'll want to look for the arrow on the ground outside of the door; the Engineering arrow is going to be large and red just like the Armory one. Cortana will notify you once you're in the right place and she'll explain what you need to do.Inside of the Engine Room there are 3 vents that you need to destroy. You can use a Rocket Launcher or a Grenade - the choice is entirely up to you. Though I will admit that it is significantly easier to accomplish this with a Rocket Launcher. When using a Grenade you'll have to both time and position your throw perfectly to

2025-03-24

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